手遊助手 - 專業提供天堂m外掛、各類手機遊戲外掛和手機遊戲輔助
標題:
ERROR檔案提供
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作者:
s26213
時間:
2021-7-3 16:05
標題:
ERROR檔案提供
看到某篇文有提到ERROR檔
看了一下資料夾也有耶
提供如下
System.Reflection.TargetInvocationException: 引動過程的目標傳回例外狀況。 ---> System.Reflection.TargetInvocationException: 引動過程的目標傳回例外狀況。 ---> System.Reflection.TargetInvocationException: 引動過程的目標傳回例外狀況。 ---> System.Reflection.TargetInvocationException: 引動過程的目標傳回例外狀況。 ---> System.Threading.ThreadInterruptedException: Thread was interrupted from a waiting state.
於 System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
於 System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
於 System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout, Boolean exitContext)
於 System.Threading.WaitHandle.WaitOne()
於 Lineage2MEx.Script.ScriptThread.�()
於 (Object )
於 (Object )
--- 內部例外狀況堆疊追蹤的結尾 ---
於 System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
於 System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
於 FBEA.F819(Object a, Object a, UInt32 a, IntPtr a, UInt32 a)
於 (Object , Object , Object , Int32 , IntPtr , Int32 )
於 Lineage2MEx.Script.ScriptThread.5a()
於 Lineage2MEx.Script.ScriptThread.ༀ(UInt32 , UInt32 )
於 (Object , UInt32 , UInt32 )
於 (Object , UInt32 , UInt32 )
--- 內部例外狀況堆疊追蹤的結尾 ---
於 System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
於 System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
於 FBEA.F819(Object a, Object a, UInt32 a, IntPtr a, UInt32 a)
於 (Object , Object , Object , Int32 , IntPtr , Int32 )
於 Lineage2MEx.Script.ScriptThread.12(UInt32 pauseMode, UInt32 streamMode)
於 Lineage2MEx.Script.ScriptThread.稀(UInt32 , UInt32 , UInt32 )
於 (Object , UInt32 , UInt32 , UInt32 )
於 (Object , UInt32 , UInt32 , UInt32 )
--- 內部例外狀況堆疊追蹤的結尾 ---
於 System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
於 System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
於 FBEA.F819(Object a, Object a, UInt32 a, IntPtr a, UInt32 a)
於 (Object , Object , Object , Int32 , IntPtr , Int32 )
於 Lineage2MEx.Script.ScriptThread.87(UInt32 checkHP, UInt32 checkBlacklist, UInt32 checkEquip)
於 Lineage2MEx.Script.ScriptThread.()
於 (Object )
於 (Object )
--- 內部例外狀況堆疊追蹤的結尾 ---
於 System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
於 System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
於 FBEA.F819(Object a, Object a, UInt32 a, IntPtr a, UInt32 a)
於 (Object , Object , Object , Int32 , IntPtr , Int32 )
於 Lineage2MEx.Script.ScriptThread.11()
於 (Object )
作者:
幻夜
時間:
2021-7-3 16:06
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