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標題: 請問這一長串是甚麼 [打印本頁]

作者: zxc05310708    時間: 2021-7-18 12:47
標題: 請問這一長串是甚麼
出現的愈來愈頻繁
還很容易斷線



System.Reflection.TargetInvocationException: 引動過程的目標傳回例外狀況。 ---> System.Reflection.TargetInvocationException: 引動過程的目標傳回例外狀況。 ---> System.Reflection.TargetInvocationException: 引動過程的目標傳回例外狀況。 ---> System.Reflection.TargetInvocationException: 引動過程的目標傳回例外狀況。 ---> System.Reflection.TargetInvocationException: 引動過程的目標傳回例外狀況。 ---> System.Reflection.TargetInvocationException: 引動過程的目標傳回例外狀況。 ---> System.Threading.ThreadInterruptedException: Thread was interrupted from a waiting state.
   於 System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
   於 System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
   於 System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout, Boolean exitContext)
   於 System.Threading.WaitHandle.WaitOne()
   於 Lineage2MEx.Script.ScriptThread.＀＀＀＀⤀()
   於 (Object )
   於 (Object )
   --- 內部例外狀況堆疊追蹤的結尾 ---
   於 System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   於 System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   於 FBEA.F819(Object a, Object a, UInt32 a, IntPtr a, UInt32 a)
   於 (Object , Object , Object , Int32 , IntPtr , Int32 )
   於 Lineage2MEx.Script.ScriptThread.5a()
   於 Lineage2MEx.Script.ScriptThread.＀＀＀䤀(UInt32 , UInt32 )
   於 (Object , UInt32 , UInt32 )
   於 (Object , UInt32 , UInt32 )
   --- 內部例外狀況堆疊追蹤的結尾 ---
   於 System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   於 System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   於 FBEA.F819(Object a, Object a, UInt32 a, IntPtr a, UInt32 a)
   於 (Object , Object , Object , Int32 , IntPtr , Int32 )
   於 Lineage2MEx.Script.ScriptThread.12(UInt32 pauseMode, UInt32 streamMode)
   於 Lineage2MEx.Script.ScriptThread.＀＀＀＀＀最(UInt32 , UInt32 , UInt32 )
   於 (Object , UInt32 , UInt32 , UInt32 )
   於 (Object , UInt32 , UInt32 , UInt32 )
   --- 內部例外狀況堆疊追蹤的結尾 ---
   於 System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   於 System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   於 FBEA.F819(Object a, Object a, UInt32 a, IntPtr a, UInt32 a)
   於 (Object , Object , Object , Int32 , IntPtr , Int32 )
   於 Lineage2MEx.Script.ScriptThread.86(UInt32 checkHP, UInt32 checkBlacklist, UInt32 checkEquip)
   於 Lineage2MEx.Script.ScriptThread.＀＀＀＀阀(UInt32 )
   於 (Object , UInt32 )
   於 (Object , UInt32 )
   --- 內部例外狀況堆疊追蹤的結尾 ---
   於 System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   於 System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   於 FBEA.F819(Object a, Object a, UInt32 a, IntPtr a, UInt32 a)
   於 (Object , Object , Object , Int32 , IntPtr , Int32 )
   於 Lineage2MEx.Script.ScriptThread.32(UInt32 spawnID)
   於 Lineage2MEx.Script.ScriptThread.＀＀鼀()
   於 (Object )
   於 (Object )
   --- 內部例外狀況堆疊追蹤的結尾 ---
   於 System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   於 System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   於 FBEA.F819(Object a, Object a, UInt32 a, IntPtr a, UInt32 a)
   於 (Object , Object , Object , Int32 , IntPtr , Int32 )
   於 Lineage2MEx.Script.ScriptThread.31()
   於 Lineage2MEx.Script.ScriptThread.＀＀＀琀()
   於 (Object )
   於 (Object )
   --- 內部例外狀況堆疊追蹤的結尾 ---
   於 System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   於 System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   於 FBEA.F819(Object a, Object a, UInt32 a, IntPtr a, UInt32 a)
   於 (Object , Object , Object , Int32 , IntPtr , Int32 )
   於 Lineage2MEx.Script.ScriptThread.11()
   於 (Object )


作者: 瑩夢Thern    時間: 2021-7-18 13:24
親愛的大大您好,我是客服瑩夢
遊戲斷線還是閃退呢 可以看一下歷史日誌

感謝您對助手的支援!
作者: zxc05310708    時間: 2021-7-18 16:42
瑩夢Thern 發表於 2021-7-18 13:24
親愛的大大您好,我是客服瑩夢
遊戲斷線還是閃退呢 可以看一下歷史日誌

出現ERRON 就斷線了
還有上面那一長串能跟我說是甚麼嗎?
作者: 瑩夢Thern    時間: 2021-7-18 17:41
zxc05310708 發表於 2021-7-18 16:42
出現ERRON 就斷線了
還有上面那一長串能跟我說是甚麼嗎?

出現error短劍就是遊戲出現錯誤 可以重開遊戲試試看




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