手遊助手 - 專業提供天堂m外掛、各類手機遊戲外掛和手機遊戲輔助
標題:
更新後無法用..
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作者:
s318021
時間:
2022-2-23 16:53
標題:
更新後無法用..
這次更新後 我一直卡在回村 存倉庫那邊
我的出現ERROR如下
System.Reflection.TargetInvocationException: 引動過程的目標傳回例外狀況。 ---> System.Reflection.TargetInvocationException: 引動過程的目標傳回例外狀況。 ---> System.Reflection.TargetInvocationException: 引動過程的目標傳回例外狀況。 ---> System.Reflection.TargetInvocationException: 引動過程的目標傳回例外狀況。 ---> System.Reflection.TargetInvocationException: 引動過程的目標傳回例外狀況。 ---> System.Reflection.TargetInvocationException: 引動過程的目標傳回例外狀況。 ---> System.Reflection.TargetInvocationException: 引動過程的目標傳回例外狀況。 ---> System.Reflection.TargetInvocationException: 引動過程的目標傳回例外狀況。 ---> System.Threading.ThreadInterruptedException: Thread was interrupted from a waiting state.
於 System.Threading.WaitHandle.WaitOneNative(SafeHandle waitableSafeHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
於 System.Threading.WaitHandle.InternalWaitOne(SafeHandle waitableSafeHandle, Int64 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
於 System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout, Boolean exitContext)
於 System.Threading.WaitHandle.WaitOne()
於 Lineage2MEx.Script.ScriptThread.伀()
於 (Object )
於 (Object )
--- 內部例外狀況堆疊追蹤的結尾 ---
於 System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
於 System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
於 FBEA.F819(Object a, Object a, UInt32 a, IntPtr a, UInt32 a)
於 (Object , Object , Object , Int32 , IntPtr , Int32 )
於 Lineage2MEx.Script.ScriptThread.64()
於 Lineage2MEx.Script.ScriptThread.䌀(UInt32 , UInt32 )
於 (Object , UInt32 , UInt32 )
於 (Object , UInt32 , UInt32 )
--- 內部例外狀況堆疊追蹤的結尾 ---
於 System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
於 System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
於 (Object , Object , Object , UInt32 , IntPtr , UInt32 )
--- 內部例外狀況堆疊追蹤的結尾 ---
於 System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
於 System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
於 F93D.FB7A.FF04.50EB(Object )
於 F93D.FB7A.142F(Object )
於 F93D.18FC(Object )
於 F93D.0C24(Object )
於 F6EF.26DD(Object , Object , UInt32 , IntPtr , UInt32 )
於 FBEA.8904(Object , Object , UInt32 , IntPtr , UInt32 )
於 FBEA.F819(Object a, Object a, UInt32 a, IntPtr a, UInt32 a)
於 (Object , Object , Object , Int32 , IntPtr , Int32 )
於 Lineage2MEx.Script.ScriptThread.13(UInt32 pauseMode, UInt32 streamMode)
於 Lineage2MEx.Script.ScriptThread.(UInt32 , UInt32 , UInt32 )
於 (Object , UInt32 , UInt32 , UInt32 )
於 (Object , UInt32 , UInt32 , UInt32 )
--- 內部例外狀況堆疊追蹤的結尾 ---
於 System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
於 System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
於 FBEA.F819(Object a, Object a, UInt32 a, IntPtr a, UInt32 a)
於 (Object , Object , Object , Int32 , IntPtr , Int32 )
於 Lineage2MEx.Script.ScriptThread.95(UInt32 checkHP, UInt32 checkBlacklist, UInt32 checkEquip)
於 Lineage2MEx.Script.ScriptThread.㔀(UInt32 )
於 (Object , UInt32 )
於 (Object , UInt32 )
--- 內部例外狀況堆疊追蹤的結尾 ---
於 System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
於 System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
於 (Object , Object , Object , UInt32 , IntPtr , UInt32 )
--- 內部例外狀況堆疊追蹤的結尾 ---
於 System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
於 System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
於 F93D.FB7A.FF04.50EB(Object )
於 F93D.FB7A.142F(Object )
於 F93D.18FC(Object )
於 F93D.0C24(Object )
於 F6EF.26DD(Object , Object , UInt32 , IntPtr , UInt32 )
於 FBEA.8904(Object , Object , UInt32 , IntPtr , UInt32 )
於 FBEA.F819(Object a, Object a, UInt32 a, IntPtr a, UInt32 a)
於 (Object , Object , Object , Int32 , IntPtr , Int32 )
於 Lineage2MEx.Script.ScriptThread.3a(UInt32 isResetSchedule)
於 Lineage2MEx.Script.ScriptThread.Ѐ()
於 (Object )
於 (Object )
--- 內部例外狀況堆疊追蹤的結尾 ---
於 System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
於 System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
於 (Object , Object , Object , UInt32 , IntPtr , UInt32 )
--- 內部例外狀況堆疊追蹤的結尾 ---
於 System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
於 System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
於 F93D.FB7A.FF04.50EB(Object )
於 F93D.FB7A.142F(Object )
於 F93D.18FC(Object )
於 F93D.0C24(Object )
於 F6EF.26DD(Object , Object , UInt32 , IntPtr , UInt32 )
於 FBEA.8904(Object , Object , UInt32 , IntPtr , UInt32 )
於 FBEA.F819(Object a, Object a, UInt32 a, IntPtr a, UInt32 a)
於 (Object , Object , Object , Int32 , IntPtr , Int32 )
於 Lineage2MEx.Script.ScriptThread.12()
於 (Object )
作者:
瑩夢Thern
時間:
2022-2-23 17:01
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