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自動解神諭任務會有閃退情況
log如下
System.Reflection.TargetInvocationException: 引動過程的目標傳回例外狀況。 ---> System.Reflection.TargetInvocationException: 引動過程的目標傳回例外狀況。 ---> System.Reflection.TargetInvocationException: 引動過程的目標傳回例外狀況。 ---> System.Reflection.TargetInvocationException: 引動過程的目標傳回例外狀況。 ---> System.Reflection.TargetInvocationException: 引動過程的目標傳回例外狀況。 ---> System.Reflection.TargetInvocationException: 引動過程的目標傳回例外狀況。 ---> System.Net.Sockets.SocketException: 遠端主機已強制關閉一個現存的連線。
於 System.Net.Sockets.Socket.Receive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags)
於 (Object , Object , Object )
於 (Object , Object , Object )
--- 內部例外狀況堆疊追蹤的結尾 ---
於 System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
於 System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
於 FBEA.F819(Object a, Object a, UInt32 a, IntPtr a, UInt32 a)
於 (Object , Object , Object , Int32 , IntPtr , Int32 )
於 Lineage2MEx.Service.SocketService.퐀(Object , Object )
於 (Object , Object )
於 (Object , Object )
--- 內部例外狀況堆疊追蹤的結尾 ---
於 System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
於 System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
於 FBEA.F819(Object a, Object a, UInt32 a, IntPtr a, UInt32 a)
於 (Object , Object , Object , Int32 , IntPtr , Int32 )
於 Lineage2MEx.Plugin.GameHelper.⸀(Object , Object )
於 Lineage2MEx.Script.ScriptThread.쨀()
於 (Object )
於 (Object )
--- 內部例外狀況堆疊追蹤的結尾 ---
於 System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
於 System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
於 (Object , Object , Object , UInt32 , IntPtr , UInt32 )
--- 內部例外狀況堆疊追蹤的結尾 ---
於 System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
於 System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
於 F93D.FB7A.FF04.50EB(Object )
於 F93D.FB7A.142F(Object )
於 F93D.18FC(Object )
於 F93D.0C24(Object )
於 F6EF.26DD(Object , Object , UInt32 , IntPtr , UInt32 )
於 FBEA.8904(Object , Object , UInt32 , IntPtr , UInt32 )
於 FBEA.F819(Object a, Object a, UInt32 a, IntPtr a, UInt32 a)
於 (Object , Object , Object , Int32 , IntPtr , Int32 )
於 Lineage2MEx.Script.ScriptThread.2e()
於 Lineage2MEx.Script.ScriptThread.琀()
於 (Object )
於 (Object )
--- 內部例外狀況堆疊追蹤的結尾 ---
於 System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
於 System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
於 (Object , Object , Object , UInt32 , IntPtr , UInt32 )
--- 內部例外狀況堆疊追蹤的結尾 ---
於 System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
於 System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
於 F93D.FB7A.FF04.50EB(Object )
於 F93D.FB7A.142F(Object )
於 F93D.18FC(Object )
於 F93D.0C24(Object )
於 F6EF.26DD(Object , Object , UInt32 , IntPtr , UInt32 )
於 FBEA.8904(Object , Object , UInt32 , IntPtr , UInt32 )
於 FBEA.F819(Object a, Object a, UInt32 a, IntPtr a, UInt32 a)
於 (Object , Object , Object , Int32 , IntPtr , Int32 )
於 Lineage2MEx.Script.ScriptThread.c()
於 (Object )
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